Sunday, 9 February 2014

VARIATIONS

The dealer can make his/her own variation to the game. Some possibilities:



  1. Joker: (for example if 7 is a joker, 7 can be used as ANY card. so if i have 2 kings and a 7, it becomes 3 kings)
  2. Total Joker: everyone gets 5 cards and a particular number, say 8 is a Joker, then the card 8, or multiple cards that total to 8, are Jokers (8, 5+3, 6+2, 1+7, 4+4 are some of the Joker combos for 8)
  3. Highest card joker: everyone gets 4 cards and their highest card is their individual joker (similarly lowest card joker)
  4. Jokers Galore: all Reds (hearts and diamonds) or Blacks (spades or clubs) are jokers (LOTSA JOKERS!)
  5. Best of 4: you get 4 cards. just make the best 3 card hand you can
  6. Imagine one: you get 2 cards, you can imagine a 3rd card for yourself :)
  7. Pair joker: each pair you have in your hand can be used as a joker
  8. Muflis: person with LOWEST hand wins
  9. Blackjack: aim is to make total 21 (ace can be used as 1/11, pictures and 10, others as usual). Any set with total more than 21 will result in automatic loss (BUST). player can ask for more and more cards till (s)he is happy. For example, if I have an 8 and 3, I ask for a card, if I get 2, total becomes 13, I ask for a card, I get Ace, I use it as 1 of course because using it as 11 would make total 24 and I will go bust. So I ask for one more card, I get 7. Total becomes 20. Now I am happy because the next card would most probably make me go bust.
  10. Twist: Each player is dealt a single card which they put on their forehead without seeing it. Thus everyone knows everyone ELSE'S card but their own. TWIST!
  11. Full twist: Just like twist, but with all three cards.
  12. Semi-twist: Each player is dealt 3 cards, they can see one card and put the other two on their forehead.
  13. Passing cards: give 3 cards to everyone, then 3 extra cards to the first player. Each player passes 3 cards to the next till we reach the dealer who puts three back into the pack. 
  14. Blind Swap: Each person can choose to exchange one of their card with a card of left side player. Each player picks a card from the other blindly.
  15. Semi-Blind Swap: Each person (A) can choose to exchange one of their card of their choice with a card of left side player. 'A' chooses the card from the other player blindly.
  16. Seen Swap: Each person (A) can choose to exchange one of their card with a card of left side player. Each player chooses their own card they want to discard.
  17. Pack jack: 3 cards to everyone, 3 cards are open as jokers, whenever anyone packs their cards become the new 3 jokers (Interesting!)
  18. Powers of 2: 1,2,4,8 are jokers (Geek!)
  19. What's mine is yours: Each person chooses 1 card and that is the joker for the player on their left.
  20. Folders rule: Initially a joker is decided by the dealer. Each person who folds has the power of changing the joker - BWAHAHAH!

SIDESHOW AND SHOW

When 3 or more players are in, you can ask a sideshow from the person on your LEFT. Whoever has the higher cards stays in the game and if you both have the same cards (for example 2 kings and a 7), the person who ASKS for the sideshow LOSES.



When only 2 players are in, you can ask for a show by putting in the bet that was put in last.


For both sideshow and show, the calling player needs to put in at least the last amount bet.

Teen Patti Rules

Teen Patti is a card game of Indian origin and usually played at households on Diwali (which is the main Hindu festival). Of course, addicts play teen patti every day online and in clubs. The fact that I am posting about it's rules doesn't necessarily put me in that category .... right :s ?
The good things about teen patti when compared to poker is that it's simpler and faster. It has lesser probabilistic combinations and hence not too strenuous on the grey cells. So ... here are the rules of Teen Patti.
*Usually*, each person gets 3 cards. Player with highest combination wins.
HIERARCHY
1. Triple (3 aces then 3 kings and ….)
2. Colored sequence (Ace King Queen of same suit, then Ace, 2, 3 of same suit, then King Queen Jack of same suit and …)
3. Sequence (Ace King Queen of different suit, then Ace, 2, 3 of different suit, then King Queen Jack of different suit and …)
4. Color (all 3 cards of the same suit)
5. Pair (2 Aces and a card, then 2 Kings and a card and …)
6. Highest card

BLIND
A player can choose to play WITHOUT seeing his / her cards. This is called playing blind. This has effects on bidding. Explained below.

BETS
Players make their bets ANTI-CLOCKWISE and you need to bet at least the amount bet by the previous person till the winner is decided. DEALER has to put in the base bet first.

If a person is playing blind (without seeing his/her cards), all players who HAVE seen their cards, need to bet twice as much as the blind player.

If a player runs out of money during a game, the game DOESN'T FINISH (like sidepot in poker). Instead the player needs to borrow money from bank if (s)he wants to or fold.

Variations Jokers

Jokers: The dealer pulls out one card at random after dealing and nominates all other cards of the same rank/strength/number as jokers.
Low Card Joker: Each player’s lowest-ranking card (and all other cards of that same rank/strength/number) are jokers in that player’s hand only. If the two lowest cards are a pair then that pair is considered as two jokers.
High Card Joker: Each player’s highest-ranking card (and all other cards of that same rank/strength/number) are jokers.
Two Card Jokers: Each player is dealt four cards and the two lowest cards taken together is a joker (wild card) in that player’s hand only. If the two lowest cards are a pair then that pair may be considered as a single joker. In this version, if the two middle rank cards are a pair, then the player does not have any joker.
Bust Card Draw: The dealer pulls out one card at random after dealing and nominates all other cards of the same rank/strength/number as bust cards. Any player holding any of the bust cards has to pack/fold.
Stud: In this variation, each player receives a mix of prearranged combination of face-down and face-up cards. The cards dealt face down to each individual player are called hole cards (which gave rise to the common English expression “ace in the hole”). The cards dealt face up are called street cards. 1) 3 Card Stud: Each player is dealt 2 face-down cards and 1 face-up card. 2) 5 Card Stud: Each player is dealt 2 face-down cards and 3 face-up cards.
Community: This is a variation of Stud. Players are dealt an incomplete hand of face-down cards, and then a number of face-up “community” cards are dealt to the center of the table, each of which can be used by one or more of the players to make a three-card hand. 1) 3 Card Community: Each player is dealt 2 face-down cards followed by one face-up community card. 2) 5 Card Community: Each player is dealt 2 face-down cards followed by 3 face-up community cards.
Draw: A complete hand is dealt to each player and, usually before (or after, but not both) betting, players are allowed to change their hand by discarding unwanted cards and being dealt new ones.
High-Low Split: High-Low Split games are those in which the pot is divided between the player with the best traditional hand (called the high hand) and the player with the low hand.
Kiss, Miss & Bliss/Alternates & Consecutive: Five cards are distributed to each player. In this version, a player can make three types of jokers/wildcards: 1) Kiss: A pair in sequence is considered as one type of joker, e.g., A,2 or 8,9 or J,Q, but K,A isn’t considered joker. 2) Miss: A pair missing the sequence is considered as one type of joker, e.g., A,3 or 8,10 or J,K but K,2 isn’t considered joker. 3) Bliss: A pair having two similar cards is considered one type of joker, like having a same card immaterial of the colour is considered one joker, e.g., 8,8 or A,A.
Cobra: Each player is dealt a single card. All players put in a pre-determined amount into the pot. All players, without seeing, pick their card and place it on their forehead. This way, each player can see everyone else’s cards. No player can see their own card. This variation is usually played as the very last hand of the game.
555: Give 3 cards to everyone, the best game is the one closest to 555 arranging the cards as digits (ace being 1 and picture cards being 0). Closest can be either greater or lower than 555. For 2 rounds player can exchange one card of their game with a new one from the pack in order to improve their game by paying 2 counters for it.
Rotating Jokers: Whoever packs their cards become the new jokers.

Banko: The dealer opens cards in front of the player who has to bet some amount based on how likely he thinks the next card will lie sequentially in between the 2 open cards. (The minimum bet is always 1 counter.)

Variations

Open Cards: Pull out three cards at random after dealing and nominate one card where the number is a joker, one card where the suit is a joker, and one card where the number is a compulsory bust. In this case, there are 14 jokers in this hand.
2-3-5: In this version, 2-3-5 is the highest sequence (even higher than the A-K-Q)
Best of Four: Each player is dealt four cards from which they must make the best possible three-card hand.
Imagine One/Two: In this variation, players are dealt an incomplete set of cards and then required to imagine the rest. 1) Each player is dealt two cards and the third card is imagined. 2) Each player is dealt one card, and the other two cards are imagined. 3) Each Player is dealt one card, second card is imagined and a common card is opened on the table which is everybody’s “third” card.
MuflissThe rankings of the card combinations are reversed: The least ranking combination has the highest rank.

Blackjack: Each player is dealt three cards. Picture cards (Jacks, Queens and Kings) carry 10 points, aces carry 1 or 11 points, and all other cards carry points as per their face value. The total number of points are added up. Like “Blackjack”, 22 points and over get bust, while the player having the highest number of points, up to 21, wins.

Hand Order

Trail: Three of the same cards. (Three aces are the highest and three twos are the lowest.)
Pure Sequence: Three consecutive cards of the same suit. The order of ranking from highest to lowest is A-K-Q, A-2-3,K-Q-J, Q-J-10 and so on down to 4-3-2.
Sequence: Three consecutive cards not all in the same suit.
Colour: any three cards of the same suit. When comparing two colours, compare the highest card; if these are equal compare the second; if these are equal too, compare the lowest. (The highest colour is A-K-J and the lowest is 5-4-2.)
Pair: Two cards of the same rank. Between two pairs the one with the higher value is the winner. If the pairs are of equal value then the odd/kicker card determines the winner. (The lowest pair is 2-2-3 and the highest is A-A-K.)

High Card: If two players share a common high card, the next highest card is used to determine the winner. (The best high card hand would be an AKJ).

TeenPatti Game

TeenPatti is a three card poker game commonly played in the Indian subcontinent. Diaspora  has resulted in the game being played the world over. The growing trend of playing poker online has further increased the game's popularity.
3Patti.com is an online hub for all things Teen Patti.  For the Beta version of this website, we aim to educate our Global audience on the rules, strategy and best online venues for playing Teen Patti poker for fun or real money.

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